Gamified Scenario - Medieval Village
When the learner is immersed inside a story or scenario, he/she is more likely to remember and utilize the lesson’s information. This content block is designed to do just that. The learner is a traveler to a new village and must meet the village’s residents and shopkeepers. As the learner meets each of the characters, the shopkeeper will welcome the learner in and discuss the information with the learner. There are five characters to help the learner meet the shopkeepers, and the three shopkeepers. After meeting each of the shopkeepers, the learner will have a dinner with the town’s mayor and review the information. To help keep an immersive environment, the learner will also have to select the right shopkeeper in the right order to continue through the lesson.
When the learner is immersed inside a story or scenario, he/she is more likely to remember and utilize the lesson’s information. This content block is designed to do just that. The learner is a traveler to a new village and must meet the village’s residents and shopkeepers. As the learner meets each of the characters, the shopkeeper will welcome the learner in and discuss the information with the learner. There are five characters to help the learner meet the shopkeepers, and the three shopkeepers. After meeting each of the shopkeepers, the learner will have a dinner with the town’s mayor and review the information. To help keep an immersive environment, the learner will also have to select the right shopkeeper in the right order to continue through the lesson.
When the learner is immersed inside a story or scenario, he/she is more likely to remember and utilize the lesson’s information. This content block is designed to do just that. The learner is a traveler to a new village and must meet the village’s residents and shopkeepers. As the learner meets each of the characters, the shopkeeper will welcome the learner in and discuss the information with the learner. There are five characters to help the learner meet the shopkeepers, and the three shopkeepers. After meeting each of the shopkeepers, the learner will have a dinner with the town’s mayor and review the information. To help keep an immersive environment, the learner will also have to select the right shopkeeper in the right order to continue through the lesson.
This content block is designed for a 1280:720 [16:9] layout. It uses Kristen ITC Font to aid in the immersive feel when discussing the material and giving instructions, but you are able to change the font for accessibility or to meet your organization’s style guide. There are Master Slides for each of the topics, along with a Question Slide Master to maintain the immersive experience. This Content Block is fully programmed with correct and incorrect actions. The only thing the developer needs to do is add the lesson’s content and any additional interactions within the delivery of the content.